Tim Schafer is a game designer that gained a lot of
notoriety throughout the 90’s creating computer adventure games (The Secret of
Monkey Island, Full Throttle, Grim Fandango). Overtime, however, the popularity
of this genre waned and essentially died by 2000. 12 years later Schafer
decided that it was time to return to his creative roots and make a new
adventure game. Lacking the necessary funding to carry out his goal himself,
Schafer contacted every big time game publisher he could. The results were less
than successful; every company emphatically rejected his offer, stating that
there was not profitability in his idea. A few years ago this would have been
the end, a brilliant idea snuffed out before its time, but now there is an
alternative.
Using the fund raising website Kickstarter, Schafer was able to market
his game idea directly to consumers, asking them to pay for a game that Schafer
and his team would then make. The original production goal was 400,000 dollars,
that goal was reached in 8 hours. As of May 07, the
project has raised 3.3 million dollars. The game hasn’t been made and it’s
already profitable!
The basic way the Kickstarter
works is that someone presents an outline of the idea they’re wishing to fund.
The idea can be practically anything, from a quirky
invention to a post-apocalyptic
web-series. To incentivize investment each projects offer special perks and
access at different investment levels. Sometime this includes special art or
meeting the creators but almost always includes the product being developed.
The real beauty of Kickstarter is that is circumvents the traditional development
model. The usual product development model is idea is hatched, it’s moved on to
management, fiddled with by marketing, put into production, and then finally
(and hopefully) bought by consumers. In this model, the consumer is the last
(and sometimes least important) element in the chain. Frankly I think this is a
stupid and outdated model in some markets.
I love Kickstarter. It’s a new
digital voice of the market, if people like an idea they can choose to support
it. There isn’t some executive enforcing their own arbitrary views with a
militant marketing team, shoving it down consumer’s throats. It’s democracy by
wallet. While I don’t think Kickstarter will replace the traditional model, it
will compete with it; which in a vibrate economy is always a good thing.
No comments:
Post a Comment